Yes, Q! 2014 will be the year of Eggs vs Humans 2. The first game has had some marginal “success” (it somehow still gets 200 plays a month), and I still enjoy running through the campaigns every couple months or so.
For the past few months, I’ve been jotting down ideas, doing research, and planning the next steps. Yes, I will want input from you, the potential player. For now, I’m going to list the good and the bad of the first game and a “wish list” for Eggs vs Humans 2.
- I enjoyed the game, and some others did as well (hi, Q and Derek). It’s still fun to play once in a while.
- Unit variety and roles almost all felt good. (The first Egg vs Egg campaign scenario was especially awesome, because EVERY unit had a valid use.)
- The units, in general, were colorful and had personality.
- The tutorial seemed solid. At least, no one complained it didn’t make sense!
- Graphics sucked. A cartoony style is fine, but it looked like an amateur job. (That’s because it was.)
- Speed issues. It was all vector graphics, which were time-consuming to calculate with too many of them.
- Balance. The Eggs were weaker than the Humans. This was obvious in later campaign scenarios.
- Single line scenarios were not very compelling. It was too easy for the winner of the first skirmish to snowball to victory.
- Custom Games tended to only see early troops. While early game victories should be possible, higher level units need time to shine too. (Starcraft 2’s Carrier understands this all too well…)
- A few poorly fitting units.
- The Vomiter was awful. In early iterations, it was way too easy to spam and win. The final version was near useless. The only thing you could do is get its double upgrades, then spam for a quick win. If it failed, the player would be far behind. Having “all-ins” in a game isn’t always bad, but there was no thinking and little skill involved with this one.
- The Cheesy White Guy was questionable. Not much reason to get it instead of Chefs. Its upgrade was nearly useless. Had a bright spot in one of the campaign scenarios.
- The Bacon Knight was marginal. It was strong with the double upgrades, but by that time, level 6 units would be close to ready anyway.
- Fighting may have too much luck involved.
- The fort upgrade requirement may have stilted the flow. Requiring 6 levels of forts to get all the units feels like too many.
- Slowing down unit production while building and research occurred could have been too onerous. No one complained about this, and having some sort of trade-off is a good concept. But I am thinking about better ways to implement this.
Eggs vs Humans 2 Wishlist
- Better graphics! It’s all about first impressions.
- Meeting market expectations. Some players were surprised that they had to build and research the same things in subsequent scenarios. Not a foreign idea to PC RTS players, but Flash gamers expect something different. There should be permanent bonuses players can earn during the campaign.
- More testers and advice. Having other people’s input will make this game better.
- Maintaining simplicity. The original Eggs vs Humans was pretty straightforward. I have a lot of potential “improvement” ideas, but some of them seem like they’d make the game feel unaccessible.
- Multiplayer. Highly unlikely to happen. It would add significant development time, and there won’t be enough players to justify it.
- Additional factions to be added later. For now, only Eggs and Humans will be in the game.
- Player can change difficulty during the campaign as needed.