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Eggs vs. Humans

Posted on June 27, 2010 By Liquid Egg Product 17 Comments on Eggs vs. Humans
Blog News, Gaming

eggs vs humans

Level 3 units completed. I’m actually starting to like how this is turning out.

Hero units for the campaign still need to be done. You don’t get Mr. E on the 3rd Eggish campaign scenario even though that’s what the text says.

New units:

  • Token Black Guy (Human): Wears his hat backwards and attacks with a basketball.
  • Hobo (Human): His overpowering body odor poisons enemy units.
  • Bacon Strip (Eggish): Can learn to absorb fat drippings to regenerate health.
  • Tysonian Disciple (Eggish): A boxer with a powerful punch and a glass jaw. Learns how to bite ears.

Balance Change: Couch Potatoes with Obesity upgrade have 5 HP instead of 4.

AI Changes: Up to this point, the AI has had only one “intelligent” behavior, to repair fort every 15 sec when HP got to 3 or less. Every other choice was random. The following “intelligent” behaviors have been added:

  • The AI goes into “desperate defense” condition when fort HP are low. No new research is conducted, the fort is repaired as quickly as possible, defensive units are trained, and units will be placed on the paths where the enemy is closest.
  • Ranged units are put on the path where the enemy is furthest away, giving more time to shoot.

In addition, the code supports different AI types, but only a base AI is currently implemented. The next iteration will likely show off different AI’s.

Visual Cues Added: Couch Potatoes get fatter after Obesity upgrade. Toaster changes color after Improved Alloy upgrade.

Proposed future units: Cheesy Wraith Guy, Leper, Egg Benedict, Shaolin Monk, Dragoon, Bacon Knight, Earl Grey, ManToastEgg (“half-man, half-toast, half-egg”), Two-headed Egg, Frying Pan, Summoner, Omelette Chef (did I forget any?)

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17 thoughts on “Eggs vs. Humans”

  1. Q says:
    June 28, 2010 at 2:12 am

    The ManToastEgg made LMAO!

    Reply
  2. Q says:
    June 28, 2010 at 9:42 am

    The game is now a lot harder and longer for both sides, but it’s prolly something wrong with my playing style. I love those bacon strips. They come from a bacon farm and they absord their own fat drippings, LOL! Weren’t you going to do Brock from Sakura Killers? How about Master Melton instead? Or both 🙂

    Reply
  3. Derek Slater says:
    June 28, 2010 at 10:04 am

    I can’t finish level two. I must be doing it wrong.

    Reply
  4. Derek Slater says:
    June 28, 2010 at 10:06 am

    BTW if you haven’t watched this already, you will greatly enjoy it. Particularly you have to stick with it til you see Sid Meier’s game.

    http://www.motherboard.tv/2010/4/14/oral-history-of-gaming-game-godfather-sid-meier-and-the-48-hour-game

    Reply
  5. Anonymous says:
    June 28, 2010 at 6:05 pm

    Blunderprone’s latest post shows a pic of Blunderdaughter right before the police showed up.

    Reply
  6. Q says:
    June 29, 2010 at 9:05 am

    Nothing much can stand up to a congo line of token black guys with ball check upgrade. Try saying that in real life 🙂

    Reply
  7. Q says:
    June 29, 2010 at 10:46 am

    On an unrelated note, have you seen this? You ruined my vuvuzela!

    http://www.youtube.com/watch?v=7B2LPxggvqY

    Reply
  8. Donnie says:
    June 30, 2010 at 9:09 am

    @Q: Should Master Melton be an enemy or player-controlled? I can’t decide which way is better.

    I’ve found the computer to be tougher as well. Probably need to tweak things so the early campaigns are still relatively easy.

    The Lord of the Rings vid make me LOL!

    @Derek: Yes, you’re doing it wrong. To be fair, I need to increase the computer’s handicap to compensate for its better intelligence. Level 2 isn’t supposed to be hard.

    (The degree of difficulty was also an issue with Eggony. Some people could beat the game fairly easily, others had problems with level 1.)

    I hadn’t seen that Sid Meier video. Great stuff, although I’d prefer to get some beauty sleep.

    Reply
  9. Q says:
    July 1, 2010 at 12:24 am

    Quick before Donnie changes the programming. Here’s my strategy guide. Play as Eggs. DO NOT upgrade. Research Ready Shot ONLY. Use only Yolk Slingers.

    Note. This works only for the 1 path map. I play tested on normal and hard difficulty once using both Eggs and Human opponents.

    The congo line is so devastating. If a unit was big enough to stop the line, it creates “multiple-armed” Yolk slingers 🙂

    This strategy will be more difficult on maps with multiple paths.

    Reply
  10. Derek Slater says:
    July 1, 2010 at 8:44 am

    Hey lookit!

    http://www.smashingcenter.com/2010/06/30-creative-and-interesting-egg.html

    Reply
  11. The Mascot says:
    July 2, 2010 at 8:13 am

    @Q: It’s really too bad the eggs and humans have to be balanced. It’s not very realistic, as it’s obvious the eggs would completely roll the humans IRL.

    @Derek: Don’t these people think about the CHILDREN? At least put up a NSFW tag. That was grotesque.

    Reply
  12. Q says:
    July 4, 2010 at 1:37 am

    Is a summoner an egg or human unit? If it’s an egg unit, how about replacing it with “Egg Carton”. It can summon eggs.

    Reply
  13. Donnie says:
    July 5, 2010 at 9:34 am

    The summoner is an eggish unit, and the Egg Carton is a perfect replacement. Done.

    Reply
  14. Q says:
    July 7, 2010 at 8:05 am

    Shaolin Monk sounds a bit too serious. How about replacing it with “Sakura Killers”? You can probably keep the same graphics model.

    Reply
    1. The Mascot says:
      July 7, 2010 at 6:15 pm

      See, this is why Donnie will never get anywhere. He can’t come up with these great ideas.

      Reply
  15. Derek Slater says:
    July 21, 2010 at 1:27 pm

    Shaolin Monk is very important, especially if the other side gets Yoga Freak.

    Reply
  16. Donnie says:
    July 22, 2010 at 9:55 am

    Yoga Freak. I like it.

    Reply

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