Eggs vs. Humans won’t make anyone’s “Strategy Game of the Year”. But try it anyway.
No, it’s not complete. Right now, there are only 4 types of units available for each side, and only 2 scenarios per campaign. The plan is to eventually have 14 units per side, with a 10 scenario campaign.
It should be noted the abridged campaigns are (intentionally) easy, and are good to get a grasp of what’s going on. The difficulty will ramp up later. The Single Battle can provide a stiffer challenge. (If anyone defeats the “Unfair” difficulty level, let me know. I’ve held on long enough so that it’s probably possible, but haven’t been successful yet.)
The rest of the units are not set in stone, so if there’s any creative idea for a unit you’d like to see in-game, let me know.
Yes, I did stop work on Eggony…the graphics needed per level represents too big of time investment. (Granted, the graphics are crappy in both games, but it still takes time to do. The graphics needed in Eggs vs. Humans are simpler and quicker to do.)